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2026 Sound Design Reel
 

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About Me

I’m Drew Marcum, a Game Audio Network Guild award-nominated sound designer and audio storyteller. I work with Unreal Engine 5 and MetaSounds to create immersive audio systems for games, including live service titles, 3D top-down experiences, and an RTS for Meta Quest.
 
I have extensive experience working in Wwise and FMOD, and I love building audio systems that feel responsive, expressive, and connected to gameplay. When I’m not designing sounds at my desk, you can usually find me wandering with a field recorder, creating otherworldly textures on my modular synths, or out hiking with my dog, Benedict.
 
I hold a Master’s degree from Berklee College of Music and previously taught Music Technology at the university level. Scroll below to explore my current projects or follow along on social media to see what I’m building next.
Thanks for being here!

Recent Projects

Click to Explore.
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Unannounced Project
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IMDB credits ("sound mixer"):

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  • Pixar's "Win or Lose"

  • Disney's "Firebuds"

  • Bones and all

  • Law and Order SVU

  • Bingo Hell

Original Music Credits:
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  • Gillette
  • Apple TV+'s Gutsy
  • Good Trouble
  • MTV's Ex on the Beach
  • MTV's Teen Mom

Home Studio

Education

2014 - 2019

Bachelor's of Fine Arts

University of Cincinnati

College Conservatory of Music

2020 - 2021

Master's of Fine Arts

Berklee College of Music

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